The only first person shooters that run on AnvilNext would be Rainbow Six Siege and Hyper Scape, and neither have operable vehicles. While Snowdrop and AnvilNext are both impressive, they're definitely made for different games. Eventually CryEngine 3 is designed to optimize for consoles as well. Dunia has always been optimized for consoles, whereas CryEngine 2 was straight up PC. When I played Ghost Recon Breakpoint on PC and on Xbox One, I noticed the frames per second drops on Xbox One. PC versions tend to match their console counterparts, which can be an unfortunate setback.
I don't think it's Dunia that you guys should have a problem with, it should be the hardware the games run on. Now that Far Cry 6 is part of the ninth generation (Xbox Series X, PS5), hopefully game developers won't hold back. There's significant graphical differences on Far Cry 4 between the seventh (Xbox 360, PS3) and eighth (Xbox One, PS4) generation of video game consoles. Far Cry 2 still holds up to this day and all Far Cry games from 2012 and onward had to make some sacrifices on technicality for gameplay purposes due to hardware limitations of the Xbox 360, PlayStation 3, Xbox One and PlayStation 4.
It's interesting how you guys are badmouthing a game engine that was once among the best nearly 13 years ago that can compete with Crysis's CryEngine 2 and Unreal Engine 3, and both CryEngine 2 and Dunia are successors to CryEngine 1.